Odo Peyton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with brown pants. He has a slight overbite and is overall scrawny. His white hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Farmer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Gilbert Wallace, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a nunchaku. His red hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.
History: Gifted from a young age, Gilbert studied abroad. After coming to the age of reason, Gilbert took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and to share knowledge with the world
Ideals: Impeccable, Professionalism, Gifted, Logical. Bonds: Adventurer. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 30 pp. Black opal (400 gp). Freshwater pearl (14 gp). Blue quartz (14 gp).
Alex Sutherland, Male Human [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears a faded coat and loose pants complete with top hat. He has a very tight haircut. His eyes are likewise brown.
Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Alex lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. By chance he met his brother recently and the two have been together since.
Motivation: To unite with his brother.
Ideals: Gifted. Flaws: Forgetful. Bonds: Family. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Rolf Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears blue cloth garments or leather armor. He has no hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Rolf was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Anthony Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is thinning but still full. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Anthony began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: To end his boredom; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Rich, Enemies. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Brown-green garnet (80 gp). Silver pearl (80 gp). Jade (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
