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NPC Generator

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Advanced [show]


Anselm Palomarez, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he sports black clothing, slightly heavier than average wear. He has shaved his head bald. His eyes are gray and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Ideals: Professionalism, Persistence. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Anselm Palomarez, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)5 (-3) 14 (+2)18 (+4)
Skills Medicine +4, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Deep green spinel (90 gp).


Social Check DCs


Gerard Ansley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his nunchaku. His auburn hair is lengthy. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Gerard Ansley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He dresses well, typically a more casual-formal manner. His white hair is heavily combed to the left. His violet eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a slaver, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Fighting. Flaws: Forgetful. Bonds: Attractive, Mentor. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Bertram Staurheim, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)4 (-3) 15 (+2)14 (+2)
Skills Acrobatics +5, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Budd, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Thomas wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Insane, Shy, Disease. Bonds: Immigrant. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Thomas Budd, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Adley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear green clothing when he does not wear armor. With bright silver hair and a scraggly beard. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great joy in being the best Brewer in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Spy, but he got bored and became a Brewer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to get laid; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Bonds: Nature, Job, Has a crush. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Raymond Adley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs

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