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NPC Generator

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Advanced [show]


Drogo Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is greasy and uncared for. He has a tattooed face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not trust anyone and sleeps with one eye open.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hasn't been sleeping well lately.

Motivation: He is content.

Flaws: Ugly, Antagonistic, Insomniac, Mundane. Bonds: Poor. Occupation: Bricklayer

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Tatum, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gunter Alby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his lance always slung over his shoulder. He has a moderate pudge and is not very fit. He sports a long chestnut beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his sister before him, after school he went straight into learning to become a Brewer. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Military, Job. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Gunter Alby, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)11 (+0) 7 (-2)18 (+4)
Skills History +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Gomory Stanley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. His golden hair is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic man, Gomory's first love is himself. His second love is also himself. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Artistic. Flaws: Mundane, Depressed. Bonds: Attractive. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Gomory Stanley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his chestnut hair up. His fierce brown eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Reynard was born with his father's beautiful face. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Sage and occasionally as a mercenary.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Joker. Bonds: Poor, Job, Attractive, Adventurer, Criminal record. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Reynard Garfield, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 sp.


Social Check DCs


Charles Shelly, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is renowned for his bright tan suits and hats. His brown hair is knotted and matted. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small mountains village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Justice. Bonds: Enemies, Nature, Adventurer, Family. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Charles Shelly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red spinel (60 gp). Jade (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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