Gunter Deighton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with broad hat. His silver hair is smooth and relatively long. He has gleaming, smiling gray eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the south to a Marshal, Gunter learned a great deal about his mother's area of expertise. He has had some formal writing training, and achieved minor success. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many gnolls want him driven away
Ideals: Artistic. Bonds: Attractive, Rich, Job, Enemies. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 50 pp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.
Geoffrey Garfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of magic around his neck, and a axe on his belt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Extrovert. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Animal Trainer
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp.
Odo Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a tan low-cut shirt, and a broad hat upon his head. He is physically well-built. His hair is silver and curly. This green eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Odo studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted druidic powers by his dying brother.
Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
Wymar Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. He has a slight overbite and is overall scrawny. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He struck the Blacksmith job and began his own company from there.
Motivation: He would like to get married and retire; and he's in love
Ideals: Disciplined, Artistic. Flaws: Racist. Bonds: Job, Has a crush. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1700 sp. Deep green spinel (120 gp). Lapis lazuli (15 gp). Moonstone (30 gp).
Roland Barlow, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a green costume with the symbols of death on his torso. His whole body is exceptionally muscular. His hair is blonde and curly. His eyes are green and beady.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the west, but his parents moved at a very young age to the south. Roland was born on a far western island where he grew up under the tutelage of his father, an expert Butcher. He now spends his time doing works of charity.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant, Religious. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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