Lewis Barlow, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey shirt with thin violet vertical stripes and yellow pants. His wide-brimmed hat is riddled with cuts and holes. His eyes are hazel and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and he wants revenge against brigands
Flaws: Ugly. Bonds: Job, Military, Religious, Enemies. Occupation: Armorer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: Fire opal pendant on a fine gold chain (700 gp). A roughly beaten golden orb (170 gp). 1 Masterwork Common Ranged Weapon.
Patrick Reid, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His skin is also unnaturally pale. His tied-back hair is silver. He has several tiny sapphire earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with painting.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2900 sp.
Charles Copeland, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has done his best to style his blonde hair to look like a famous performer. He has amber eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Charles hails from a village terrorized by orcs. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants to meet his childhood hero; and to unite with his brother
Flaws: Secretive, Ugly. Bonds: Enemies, Family, Adventurer. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Charles Appleton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an entirely brown suit with white socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are green.
Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Slave Trader, who enjoyed hunting, Charles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Charles took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He struck the Butcher job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion.
Bonds: Family, Nature, Job. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Alexandre Tinley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He wears a deerstalker hat to hide his balding. His blue eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 6 years old his parents immigrated from the east. Alexandre was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Sculptor. He inherited the family business which he has now maintained for 6 years.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.
Bonds: Attractive, Job, Religious, Immigrant. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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