Theodoric Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is brown and curly. His eyes, though not visible through his cowl, are amber.
Personality: Stoic and calm, he prefers to meditate than take action. He also is a firm believer in the manly ideal.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Spice Merchant father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Occupation: Brewer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Henry Bentley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is heavily combed to the left. His brown eyes are slightly larger than normal.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has all his life been fascinated with dancing.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Disease. Bonds: Criminal record, Adventurer, Enemies. Occupation: Tanner
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Amber (150 gp). Obsidian (7 gp). White pearl (150 gp).
Theodoric Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has styled his blonde hair well, parting it to the right. He wears a mask on his face.
Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in a small desert village. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his poetry dream.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Artistic, Impeccable. Bonds: Attractive, Nature, Military. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 cp. Azurite (8 gp). Pink pearl (150 gp). 7 Acid flasks. 3 Holy water.
John Alton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an entirely black suit with green socks and a vest with buckled shoes. His feathered hat is riddled with cuts and holes. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee.
Gunter Walcott, Male Human [Permalink]
Personal [hide]
Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. With a patchy blonde beard and wild blonde hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Carter, his mother struggled to pay the bills. His first spouse was a Carter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Regain custody of his son; and marry his brother to traveling adventurers
Flaws: Shy, Antagonistic. Bonds: Poor, Immigrant, Attractive, Family. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
