Lewis Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and silver. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered painting. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Adventurer, Mentor. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Miles Byron, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears brown trousers with white and black striped suspenders. He wears various colorful collared shirts. His white hair is unkempt and raggedy. He wears a mask on his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc
Flaws: Ugly, Selfish, Antagonistic. Bonds: Poor, Nature. Occupation: Shipwright
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Tim Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his club. His blonde hair is lengthy. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Tim studied abroad. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +4
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Godfrey Kirby, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats, and carries bows. He keeps his red hair in a pixie cut. He has several tiny amethyst earrings on each ear.
Personality: Prone to second guessing himself, he comes off as nervous. He has all his life been fascinated with painting.
History: From birth he was tutored by a cruel and relentless mentor. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in bow use. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Mentor, Enemies. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Rolf Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He is physically well-built. His hair is brown and curly. His amber unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Painter. He is obsessed with a lost civilization.
History: Rolf was born with his mother's beautiful face. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. During his travels, Rolf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rolf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rolf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is unsatisfied with his job; and to be a mortician again
Flaws: Disease. Bonds: Job, Adventurer, Attractive, Nature. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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