Ernest Barney, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length chestnut hair. His eyes are a pleasant blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Ernest was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Antagonistic, Depressed. Bonds: Rich, Nature, Attractive. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1600 sp.
Anthony Presley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears an entirely brown suit with tan socks and a vest with buckled shoes. He keeps his long brown hair kept up in a rat tail. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and doesn't want to be a fortune-teller and was forced into it by his family
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Fortune-teller
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (100 gp).
Henry Badger, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and wears baggy black pantaloons and a blue scarf. His head has been shaved. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east his family was never financially stable. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Logical, Impeccable. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Cory Law, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His white hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic, Ugly. Bonds: Immigrant, Mentor, Adventurer. Occupation: Cartwright
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Henry Reed, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His moppish black hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Henry lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has drifted from career to career and currently works as a Unemployed.
Motivation: To unite with his brother; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Poor, Attractive, Family, Job. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
