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Advanced [show]


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey costume with the symbols of luck on his torso. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He has worked as a Marshal like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Impeccable, Joker, Gifted. Bonds: Poor, Job. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Arnold Ryland, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 600 sp. Blue sapphire (800 gp). White pearl (80 gp). Peridot (50 gp).


Social Check DCs


Robert Shipley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Beggar in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Robert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Flaws: Ugly, Depressed. Bonds: Job, Immigrant, Enemies, Family. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Robert Shipley, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 7 (-2)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Lewis Rayden, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Banker. His hair is chestnut and very short. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. His family was turned out during the war. He and his family wandered south to less war torn lands. He then took over the family business and is one of the better Banker for hire.

Motivation: To get a good night's sleep; and expand his business

Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Job, Rich. Occupation: Banker

Voice: French accent

Attributes [hide]

Lewis Rayden, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Perception +1, Persuasion +4
Senses Passive Perception 14
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2200 sp. 7 Acid flasks.


Social Check DCs


Geoffrey Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He keeps his silver hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: Geoffrey was born the youngest of three triplets. He was taken from his home at a very young age. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Disciplined. Flaws: Addict. Bonds: Attractive, Family, Slave. Occupation: Fletcher

Voice: Breathy voice

Attributes [hide]

Geoffrey Cooper, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Kody Gentry, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing a long, black, dusty cloak. His brown hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Shy. Bonds: Adventurer, Criminal record. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Kody Gentry, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 12000 cp.


Social Check DCs

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