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Advanced [show]


Bernard Braxton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Blacksmith does. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bernard took refuge in the large cave and found the beat up longsword and armor he uses now. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Shy, Fearful. Bonds: Job, Nature. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Bernard Braxton, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 6 (-2)14 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Don Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is still thick. He has amber eyes.

Personality: He is fixated on the number 40. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and to reunite with his old friends

Flaws: Insane. Bonds: Adventurer, Attractive, Job, Nature. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Don Winthrop, Male Human Fighter 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp. Hematite (9 gp). Pink pearl (100 gp). Red-brown spinel (100 gp). Hematite (9 gp).


Social Check DCs


Godfrey Van Es, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His black hair is matted, messy, and big. He has a dull look in his violet eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and balancing his hectic life and new farmer responsibilities is difficult

Flaws: Ugly, Fearful. Bonds: Poor, Job, Military, Enemies. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Godfrey Van Es, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Moss agate (16 gp).


Social Check DCs


Jocelyn Morley, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Beggar. He is muscular with a powerful set of arms. His hair is red and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: When he was but 3 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Passionate. Bonds: Job, Attractive, Enemies, Immigrant. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Jocelyn Morley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)18 (+4)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Locksmith uniform. His skin is fair and his fingers are delicate and long. His tied-back hair is silver. He has green eyes and a white hat with a blue feather.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Attractive, Criminal record. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

William Kenley, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)17 (+3) 16 (+3)12 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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