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Advanced [show]


Patrick Emsworth, Male Human [Permalink]

Personal [hide]

Description: He typically wears white cloth garments or leather armor. His auburn hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Patrick and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Patrick discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Patrick fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Rich. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Patrick Emsworth, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Peyton, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He has a long chestnut beard with little hanging trinkets. His eyes are likewise green. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Locksmith, who enjoyed hunting, Percival was taken on many hunting expeditions. Percival was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Percival decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Shy. Bonds: Attractive, Enemies, Nature, Criminal record. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Percival Peyton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Eye agate (8 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Anselm Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has wavy red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, PTSD. Bonds: Poor, Attractive, Military. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Anselm Blakely, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Patrick Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He carries a battered shortbow and tarnished dagger as well. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his mother.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Religious, Enemies. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Patrick Peyton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 12 (+1)6 (-2)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Manfred Compton, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He is portly but not overly obese. With bright brown hair and a scraggly beard. His blue eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He struck the Miner job and began his own company from there.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Manfred Compton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)7 (-2) 18 (+4)10 (+0)
Skills Arcana +0, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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