Ernest Sheldon, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing a long, black cloak. He wears a feathered hat to cover his moderate length silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his mother.
History: He comes from a rich western family. He was an apprentice working in his mother's forge. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and to be a laborer again
Ideals: Optimist, Entrepeneur, Athletic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Raymond Dudley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He also has developed a complete distrust of the Healer profession.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Healer, but he got bored and became a Assassin. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Optimist. Bonds: Rich, Job, Family, Slave. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 5000 sp. Chalcedony (50 gp). Banded agate (6 gp). 1 Minor magic item.
Manfred Marston, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is renowned for his bright brown suits and hats, and is pretty ugly. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments
History: Gifted from a young age, Manfred studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his music dream.
Motivation: Seeks redemption; and he has money and likes to spend it
Ideals: Justice, Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 2000 sp.
Ernest Mitchell, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy blue suit. He wears a feathered hat to cover his moderate length auburn hair. His eyes are likewise green.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: He comes from a rich western family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Optimist. Flaws: Selfish, Fearful. Bonds: Attractive, Rich, In love. Occupation: Layabout
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Gilbert Pinkerton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has wavy auburn hair. He has a dull look in his amber eyes.
Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them
History: Born to a Server, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Flaws: Ugly, Impulsive, Shy. Bonds: Immigrant, Poor. Occupation: Actor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!