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Advanced [show]


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is harsh and unforgiving.

History: Born to a Sailor, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy, Antagonistic. Bonds: Attractive, Poor. Occupation: Masseuse

Voice: Speaks like tongue is numb

Attributes [hide]

Gerald Clinton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)7 (-2) 13 (+1)15 (+2)
Skills Arcana +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair, while still mostly blonde, has prominent grey streaks. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a poor family in the city he treasured whatever gifts he got. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Farmer

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Tenley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a blue suit. His silver hair is heavily combed to the right. This hazel eyed northerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Fighting. Bonds: Rich, Mentor. Occupation: Ruler

Voice: Soft and mumbly

Attributes [hide]

Gerard Barney, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Jet (50 gp). Hematite (14 gp). Zircon (70 gp). Amber (50 gp).


Social Check DCs


Trym Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, green, dusty cloak. He wears his black hair up. His eyes are gray and beady.

Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his brother to traveling adventurers

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Family, Slave, Debt. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Trym Tickle, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)16 (+3) 15 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp. White pearl (120 gp). Golden yellow topaz (600 gp). Lapis lazuli (6 gp).


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is heavily combed to the left. His gray eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, In love, Adventurer, Criminal record. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Roger Gracey, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Golden yellow topaz (700 gp). Aquamarine (700 gp). Chalcedony (70 gp). 3 Alchemist’s fire.


Social Check DCs

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