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Gerald Axton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Artistic. Bonds: Attractive, Mentor. Occupation: Detective

Voice: German accent

Attributes [hide]

Gerald Axton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)14 (+2) 19 (+4)12 (+1)
Skills Performance +3
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Trym Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. His hair is brown and very short. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast forest. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist, Joker. Bonds: Attractive, Nature, Family. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Trym Carlisle, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 19000 sp.


Social Check DCs


Norman Colton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He sports a flattop hair cut. His thin eyebrows rest above his beady blue eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Norman Colton, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)14 (+2) 7 (-2)8 (-1)
Skills Medicine +0, Performance +1
Senses Passive Perception 8
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Rose (80 gp). Coral (60 gp). Black opal (1200 gp). Jade (60 gp). 1 Minor magic item.


Social Check DCs


Nicholas Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered warhammer and tarnished ceremonial dagger as well. His auburn hair is thinning but still full. He has gray eyes and a grey hat with a brown feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is greedy; and he's looking for his big break

Ideals: Fighting, Persistence. Flaws: Secretive. Bonds: Mentor, Adventurer, Rich. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Nicholas Tyndall, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 12 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 3 Smokesticks.


Social Check DCs


Lance Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Adventurer, Slave. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Darlington, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. A roughly beaten golden orb (50 gp).


Social Check DCs

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