Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long red beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: When he was but 8 years old his parents immigrated from the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Flaws: Insane, Impulsive. Bonds: Attractive, Immigrant. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee.
Ernest Hastings, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Ernest studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly, Impulsive. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 80 pp. Deep blue spinel (200 gp). Sard (60 gp). Rhodochrosite (7 gp).
Simon Melancon, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Flattery will make him almost putty in your hands.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.
Motivation: Doesn't want to be a Scribe and was forced into it by his family; and find a way to reverse the transformation of his brother
Flaws: Addict, Selfish. Bonds: Attractive, Immigrant, Family. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Guy Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His hair, while still mostly silver, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. Guy was born on a far eastern island where he grew up under the tutelage of his father, an expert Body Guard. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Flaws: Hedonist. Bonds: Attractive, Job, Family, Immigrant. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 12000 cp. Amethyst (160 gp). 1 Buckler. 1 Breastplate.
Guy Warwick, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is cut jaggedly and amateurishly. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 6 years old his parents immigrated from the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural human artifacts is his passion
Ideals: Entrepeneur. Bonds: Rich, Religious, Immigrant, Adventurer, Family. Occupation: Painter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Magnifying glass. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!
