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NPC Generator

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Advanced [show]


John Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large brown jacket. His long brown hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.

History: The child of northern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Sensitive, Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Bookbinder

Voice: Middle-eastern accent

Attributes [hide]

John Ainsworth, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adelard Brent, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barber uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair has been sun bleached extensively. He has gleaming, smiling blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Adelard was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Flaws: Shy. Bonds: Job, Attractive, Family. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Adelard Brent, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roger Nash, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy red pantaloons and a black scarf. His black hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.

History: Roger was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Armorer, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Passionate. Flaws: Insane. Bonds: Religious, Job, Adventurer. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Nash, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tim Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, green, dusty cloak. His long red hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Hampton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)10 (+0) 12 (+1)17 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Backpack.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white cloak and cross-gartered black stockings. He keeps his black hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Slave Trader, Arnold learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He became a Slave Trader soon after.

Motivation: Money/treasure; and wants to open a new tavern

Ideals: Persistence. Bonds: Adventurer, Job, Religious, Rich. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Arnold Graham, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Gold and topaz bottle stopper cork (800 gp).


Social Check DCs

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