Reynard Gresham, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this eastern man is renowned for his bright blue suits and hats. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a crush on the local Healer; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Ugly, Racist. Bonds: Military, Has a crush. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp.
Trym Clifton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a blue scarf. He carries with him a set of warhammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a long blonde beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.
History: Trym was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Fletcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
Peter Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He carries with him a set of warhammers on his belt, each one with a aquamarine on the hilt. He has styled his silver hair well, parting it to the left. His eyes, though not visible through his cowl, are green.
Personality: He is business-like. He takes instructions and follows them to the letter. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Professionalism. Flaws: Disease, Antagonistic. Bonds: Military. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 5000 cp. 1 Masterwork Common Melee.
Patrick Kenley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants a kiss; and his religion dominates his actions
Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Religious, Has a crush. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 600 gp. 1 Minor magic item.
Peter Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large white jacket. His hair, while still mostly brown, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves telling others what to do and how they should feel about things. He is an amazing painter.
History: Peter was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered east to less war torn lands. He became a Gardener soon after.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic, Opinionated, Gifted. Flaws: Addict, PTSD. Bonds: Job. Occupation: Gardener
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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