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NPC Generator

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Advanced [show]


Theodoric Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black coat over a green low-cut shirt, and a Stetson hat upon his head. With bright silver hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 21. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small forest village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Logical, Impeccable. Flaws: Insane. Bonds: Nature, Family. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Theodoric Yeardley, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp.


Social Check DCs


Ernest Myerscough, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears bulky green painted plate armor. He is tall, broad shouldered and powerfully built. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 7 years old his parents immigrated from the west. While studying, he fell in love. They married and had a son. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Ideals: Extrovert. Flaws: Ugly. Bonds: Adventurer, Immigrant, In love. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Myerscough, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)11 (+0) 15 (+2)17 (+3)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Kyle Pickering, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears silk and lounges about seductively. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: The child of a Spice Merchant, who enjoyed hunting, Kyle was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: To get a good night's sleep.

Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Kyle Pickering, Male Human Fighter 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)17 (+3) 12 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Orc
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Chad Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a kukri on his belt. His long chestnut hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: Chad wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his youth he was a Butcher, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Gifted. Flaws: Antagonistic, PTSD. Occupation: Cook

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Chad Tatum, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Conrad Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his shortspear. His tied-back hair is brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Antagonistic, Impulsive, Fearful. Bonds: Rich. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Conrad Hornsby, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 12 (+1)12 (+1)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. White opal (900 gp). Moss agate (10 gp). Violet garnet (1200 gp). Blue star sapphire (900 gp). 7 Acid flasks.


Social Check DCs

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