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NPC Generator

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Advanced [show]


Gomory Byron, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. He has gleaming, smiling hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a Ruler soon after.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic, Insane. Bonds: Family, Job. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Gomory Byron, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)5 (-3) 12 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 28000 cp. Chrysoprase (20 gp). Chrysoprase (20 gp). Pink pearl (100 gp). 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Crowbar.


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. A gifted student he started as a Locksmith, but he got bored and became a Priest. He then took over the family business and is one of the better Priest for hire.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Shy. Bonds: Rich, Family, Nature, Job. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Marley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 1100 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Solomon Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with brown stripes complete with hood. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.

Personality: Solomon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Spice Merchant, who enjoyed hunting, Solomon was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting, Extrovert. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Solomon Tyndall, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)6 (-2) 5 (-3)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.


Social Check DCs


John Barlow, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. His white hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Bonds: Poor, Adventurer, Military, Job. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

John Barlow, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)17 (+3) 9 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Tim Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of longswords on his belt, each one with a emerald on the hilt. His long black hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He believes the world needs to unite to get rid of goblins once and for all.

History: Tim hails from a village terrorized by goblins. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.

Motivation: Revenge; and someone believes him a fraud

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Tim Dayton, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 14 (+2)8 (-1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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