Ralf Marleigh, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. His chestnut hair is smooth and relatively long. His face is scarred and worn.
Personality: Calm and collected, he is a well trained Painter. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his brother before him, after school he went straight into learning to become a Painter. He struck the Painter job and began his own company from there.
Motivation: Sabotage a competitor; and to be a knight again
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Job, Rich. Occupation: Painter
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
William Beckwith, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears violet leather gloves, a violet jacket, and tight pants. His hair is greying and his face has many wrinkles. His violet eyes have a joyful gleam in them most of the time.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Flaws: Fearful. Bonds: Job, Rich, Adventurer. Occupation: Bricklayer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Wymar Atterton, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His chestnut hair, when down, is lengthy. His eyes are hazel and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He takes great joy in being the best Hunter in town.
History: He was raised in a white middle class family as the only child. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's mother didn't care for him much, and the feeling was mutual. He has worked as a Hunter like his mother before him.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he is currently in port desperately looking for someone to get him out
Flaws: Mundane, Antagonistic. Bonds: Rich, Job, Slave. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 cp.
Lance Gyula, Male Human [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered white stockings. He carries with him a set of crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his black hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.
History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice, Persistence. Flaws: Insomniac. Bonds: Immigrant. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 3 Antitoxin.
Gerard Upton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bald on top and has large white tufts of hair around his ears. His eyes, though not visible through his cowl, are green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.
History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Athletic, Joker, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Red-brown spinel (120 gp). Onyx (80 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!