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NPC Generator

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Advanced [show]


Nicholas Ashton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, tan, dusty cloak. His chestnut hair is greasy and uncared for. His hazel eyes peer out from beneath his broad tan hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted, Persistence. Flaws: Ugly, Fearful. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Nicholas Ashton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 18 (+4)15 (+2)
Skills Medicine +6, Nature +3
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Superior lock.


Social Check DCs


Jocelyn Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a long silver beard, and similarly colored long hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Jocelyn was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Disciplined, Persistence. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Jocelyn Dumph, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Ralf Darby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown cloak and cross-gartered black stockings. His golden hair is matted, messy, and big. His violet eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: When he was but 7 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insomniac. Bonds: Military, Immigrant, Criminal record. Occupation: Healer

Voice: Spits words with contempt

Attributes [hide]

Ralf Darby, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)15 (+2) 17 (+3)5 (-3)
Skills Deception -1, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10 pp.


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey, dusty cloak. His long silver hair reaches down to his waist. He has several tiny emerald earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of philosophers.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Optimist. Flaws: Ugly, Secretive. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Anselm Hayhurst, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 14000 cp. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Aldous Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is physically well-built. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Navigator profession.

History: A powerful wizard made him what he is. He was an athlete and attended two major summer competitions. He never won. He became a Slave Trader soon after.

Motivation: Regain custody of his son; and to end his boredom

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Mentor, Family. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Aldous Tattersall, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)17 (+3) 16 (+3)14 (+2)
Skills Nature +5, Performance +4
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs

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