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NPC Generator

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Advanced [show]


Theobald Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his brown robe and has his shortspear always slung over his shoulder. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Theobald hails from a village terrorized by illithids. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Theobald Barlow, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 cp. Deep green spinel (70 gp). Peridot (30 gp). 1 Chain shirt.


Social Check DCs


Conrad Easton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with feathered hat. His golden hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. As long as the job gets done he does not care how it got done.

History: Born to a Cook, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle.

Ideals: Professionalism. Flaws: Insane, Depressed. Bonds: Immigrant, Poor. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Conrad Easton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills History +3, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Patrick Graeme, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has a long silver beard with little hanging trinkets. His thin eyebrows rest above his beady brown eyes.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.

History: He was born in a small forest village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Armorer

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Graeme, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)7 (-2) 15 (+2)14 (+2)
Skills Perception +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


Hubert Livingstone, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is renowned for his bright red suits and hats. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the north, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is a bit of a kleptomaniac.

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Hubert Livingstone, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Trey Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a Stetson hat to cover his moderate length blonde hair. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.

Motivation: He would like to get married and retire; and further expansion of business

Ideals: Joker, Gifted. Bonds: Poor, Job, Has a crush. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Trey Staurheim, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)7 (-2) 14 (+2)18 (+4)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Brass mug with jade inlays (600 gp).


Social Check DCs

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