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NPC Generator

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Advanced [show]


Lance Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a white low-cut shirt, and a top hat upon his head, and carries falchions. He sports a long auburn beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a hateful person. He taunts others and blames them for his problems. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. Lance was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Jeweler. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Adventurer, Immigrant. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Lance Rutherford, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts, and carries tridents. His hair is always cut to a buzz. His amber unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is afraid of women and trembles around them

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Healer mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk

Ideals: Fighting, Joker, Gifted. Flaws: Disease, Shy. Occupation: Weaver

Voice: Pronounces difficult words wrong

Attributes [hide]

Manfred Heiser, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)5 (-3) 15 (+2)15 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Red garnet (70 gp). Eye agate (10 gp). Aquamarine (1400 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Geoffrey Graham, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a custom-built plate barding that's adorned with white lining and desert motifs. His clothes are grease stained in places. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He has green eyes and a white hat with a blue feather.

Personality: Geoffrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of southern immigrants he idolized his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Geoffrey Graham, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Harper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear blue tank tops with white pants. His tied-back hair is black. His gray eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Hedonist, Insomniac. Bonds: Religious, Rich. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Harper, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Justin Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with green stripes complete with hood. He is physically well-built. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Justin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Joker. Bonds: Family, Rich, Adventurer. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Justin Conway, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)13 (+1) 9 (-1)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 17000 sp. Moonstone (20 gp). Banded agate (10 gp). Onyx (20 gp).


Social Check DCs

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