Thomas Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. He carries a battered hammer and tarnished longsword as well. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Thomas and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
William Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly glaives and quarterstaffs. He has a red handlebar mustache and slicked back red hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day; and wishes to resurrect an old love
Ideals: Fighting, Gifted. Bonds: Criminal record, Family, Immigrant, In love. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Gerard Sharps, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet unseeing eyes seem to look past you.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and regain custody of his son
Flaws: Disease, Insane. Bonds: Immigrant, Family, Poor. Occupation: Spice Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Lewis Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tattered old clothes. His hair is short and red. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the south his family was never financially stable. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many giants want him driven away.
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Poor, Nature. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Red-brown spinel (40 gp). Banded agate (4 gp). Rhodochrosite (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Theobald Redfield, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is well dressed, constantly wearing a black suit, white shirt, and black tie. His skin is also unnaturally pale. His black hair is thinning but still full. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of illithids once and for all.
History: He got into the Fisher business at a young age. A freak accident while working with his Spy father left him crippled. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Addict, Disease. Bonds: Enemies, Job. Occupation: Fisher
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
