Roger Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He is portly but not overly obese. He has a small bristly mustache and wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Roger hails from a village terrorized by illithids. Like his father and his sister before him, after school he went straight into learning to become a Knight. He has dedicated himself to building a better kind of golem.
Motivation: Wants to open a new tavern; and a rival would like him out of the picture
Flaws: Shy. Bonds: Adventurer, Enemies, Job, Criminal record. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
Possessions: 200 gp. Amethyst (80 gp).
Anselm Watson, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue painted combat armor at almost all times. He has done his best to style his black hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help
Ideals: Passionate. Bonds: Attractive, Slave, Poor. Occupation: Stylist
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Raymond Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy brown hair. His face is scarred and worn.
Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Raymond took refuge in the ruined castle and found the beat up shield and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy.
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Layabout
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp. 1 Silk rope. 1 Simple lock. 1 Disguise kit.
Clerebold Brixton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a tight white one piece outfit complete with pants, hood, and a cape and is in decent physical shape. He has done his best to style his blonde hair to look like a famous performer. His gray eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: Clerebold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Clerebold has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Performer
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Balimaar Pinkerton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is lengthy. His amber eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a gardener again
Ideals: Gifted, Impeccable. Flaws: Secretive. Bonds: Rich, Job. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
