Dustin Rutherford, Male Human [Permalink]
Personal [hide]
Description: An older man who is typically in his Weaver uniform, he is not a threatening figure. He has no hair. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Navigator, but he was a colossal failure. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 5 Acid flasks.
Adelard Weston, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His chestnut hair is matted, messy, and big. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Adelard hails from a village terrorized by giants. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He is greedy.
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Rich, Enemies. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Arnold Astley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy auburn beard and wild auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice, Optimist. Bonds: Attractive, Poor, Criminal record. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
Possessions: 500 gp.
Thomas Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with grey and blue striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Jeweler
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red garnet (60 gp). Golden yellow topaz (900 gp).
Ralf Wakefield, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He tends to wear a large green jacket. He keeps his long brown hair kept up in a rat tail. His eyes are violet and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many giants want him driven away; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur, Artistic. Flaws: Greedy. Bonds: Criminal record, Enemies. Occupation: Tanner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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