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Advanced [show]


Arnold Wesley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting green shirt and pants. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Arnold's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Arnold Wesley, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Geoffrey Carlyle, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears many layers of old clothing at all times. His whole body is exceptionally muscular. His hair is red and curly. He has green eyes and a yellow hat with a green feather.

Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in the east, but his parents moved at a very young age to the west. Like his mother and his brother before him, after school he went straight into learning to become a Map Maker. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Job. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Carlyle, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Henry Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a pastel costume with the symbols of his god on his torso. His hair is blonde, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his sister recently and the two have been together since.

Motivation: To share knowledge with the world; and doesn't want to be a stylist and was forced into it by his family

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Mentor, Family. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Henry Anderton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Gilbert Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His brown hair is heavily combed to the left. His gray unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Hedonist, Insane, Mundane. Bonds: Criminal record. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Marley, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Jasper (40 gp). Lapis lazuli (12 gp). Aquamarine (1100 gp).


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His moppish white hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.

Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, In love, Family. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Gerard Abram, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 14 (+2)17 (+3)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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