Kody Mori, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears just a green suit. His chestnut hair is still thick. His fierce gray eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Fisher business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: To prove his worth to the world; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Logical. Flaws: Shy, Impulsive. Bonds: Job, Attractive. Occupation: Fisher
Voice: Dark and ominous
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 cp.
Hugh Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a violet and black handkerchief worn on his right side. He wears his auburn hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He married young, but lost his spouse to gnolls. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To find somewhere to settle down; and someone believes him a fraud
Flaws: Shy, Hedonist, Depressed, Mundane. Bonds: Immigrant, Enemies. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp.
Lewis Middleton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He has the majority of his body covered in plate. He has a hunchback. He has a auburn handlebar mustache and slicked back auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now mingles about in high society.
Motivation: He is a bit of a kleptomaniac.
Flaws: Ugly. Bonds: Guardian, Criminal record, Rich. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Fire opal (900 gp). Sard (20 gp).
Reynard Barclay, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is matted, messy, and big. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Reynard studied abroad. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Seamstress again; and further expansion of business
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Bounty Hunter
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Anselm Langston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and wears a red cloak and cross-gartered white stockings. His hair is always cut to a buzz. He has hazel eyes and a red hat with a white feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Anselm hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.
Motivation: To share knowledge with the world; and to settle down with his crush
Ideals: Logical. Flaws: Antagonistic. Bonds: Enemies, Nature, Has a crush. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. Silver comb with moonstones (300 gp).
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