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NPC Generator

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Advanced [show]


Heward Blythe, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears black trousers with violet and white striped suspenders. He wears various colorful collared shirts. He wears his silver hair down. His hazel eyes peer out from beneath his wide-brimmed black hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Heward Blythe, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Norman Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with top hat. His silver hair is greasy and uncared for. His fierce brown eyes like to dwell on things.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born several months after his mother was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Family, Military. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Norman Coombs, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries glaives. His blonde hair has been sun bleached extensively. His thin eyebrows rest above his beady gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he is terrified, and will act out of fear

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Arnold Ramsay, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Religion +3, Stealth +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Perry, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears a Stetson hat to hide his balding. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, his parents were killed by a brigands raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. William was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Mentor, Enemies. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

William Perry, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Stanton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and grey workpants. His shirt is blue, and he wears a heavy grey leather apron most of the time. His hair is short and blonde. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Spice Merchant, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Disease. Bonds: Poor, Adventurer, Has a crush. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Anselm Stanton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Silk rope.


Social Check DCs

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