Gerard Hartford, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. He has styled his white hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Fighting, Impeccable. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Solid gold idol (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).
Clerebold Badger, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tan painted combat armor at almost all times. He wears his golden hair up. His eyes are likewise blue. His teeth are white and perfect.
Personality: He never swears and excessively uses polite adverbs when speaking. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: He wants revenge against illithids; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Bonds: Attractive, Slave, Mentor. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Adam Deighton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tan coat over a black low-cut shirt, and a top hat upon his head. He keeps his auburn hair in a pixie cut. He has blue eyes.
Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Insane, Disease. Bonds: Job, Military. Occupation: Brewer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Gilbert Gyula, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His brown hair is lengthy. His eyes are likewise hazel.
Personality: He is extraordinarily eccentric. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Rich, Immigrant, Job. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1200 sp. Golden yellow topaz (900 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.
Drogo Clayden, Male Human [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a grey scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has no hair. He has blue eyes.
Personality: He is overprotective of those who hire his services. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Interpreter for hire.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Guardian, Immigrant, Nature, Job. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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