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NPC Generator

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Hubert Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist. Bonds: Poor, Attractive, Adventurer, Military, Nature. Occupation: Jeweler

Voice: Dark and ominous

Attributes [hide]

Hubert Springfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 pp.


Social Check DCs


Kyle Skelton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He is renowned for his bright pastel suits and hats. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Kyle has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Kyle Skelton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Everburning torch.


Social Check DCs


Bernard Hartford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet coat over a brown low-cut shirt, and a top hat upon his head. His blonde hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Gifted. Bonds: Family. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Bernard Hartford, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ernest Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. His golden hair and beard is wavy and long. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Ernest Carlyle, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 500 gp. Sardonyx (30 gp).


Social Check DCs


Everard Wharton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a simple white robe with red stripes complete with hood. His auburn hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in a small village he learned the ways of the warrior from his father. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Wharton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)9 (-1) 6 (-2)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2400 sp.


Social Check DCs

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