Simon Jacobs, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair is cut jaggedly and amateurishly. His ears are large.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Barrister
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Antitoxin.
Ernest Clifton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is skeptical of what others tell him and is slow to trust.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Dean Mori, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports pastel clothing, slightly heavier than average wear. He wears a wide-brimmed hat to hide his balding. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Server but believes his peers are too gung-ho.
History: Dean was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: An old rival family wants him found.
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Server
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee -2 / 1d10-4, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
Chad Bradley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is brown and curly. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He enjoys reading and quiet.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chad took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Goblin
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. 1 Half-Plate. 1 Half-Plate.
William Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting clothing which further accentuates his frame. He has blonde hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of illithids once and for all.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: A deep hatred of illithids; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 sp.
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