Henry Tinley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Mayor. His red hair is lengthy. He has a dull look in his gray eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.
History: Henry was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Mayor.
Motivation: He has comitted a past crime that haunts him to this day; and he is wracked by social anxiety
Flaws: Lazy, Fearful. Bonds: Religious, Job, Criminal record. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 700 sp. Gold dragon comb with red garnet eye (300 gp). Gold and topaz bottle stopper cork (300 gp).
Gilbert Beitz, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, white, dusty cloak. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Gilbert studied abroad. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To pay off his debts; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Adventurer, Debt. Occupation: Beggar
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2100 sp.
Hugh Haley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has styled his golden hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. Energy wise he seems alert and responsive.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Henry Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His hair is chestnut and curly. His eyes are gray and catlike.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born at the edge of vast plains. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants a kiss; and he uses money and sex appeal to get what he needs
Flaws: PTSD. Bonds: Rich, Attractive, Has a crush, Nature. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Trym Perry, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His chestnut hair is braided into rings. His hazel eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.
History: The child of a Seamstress, who enjoyed hunting, Trym was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up trident and armor he uses now. He was granted psionic powers by his dying brother.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Barrister
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 15000 cp. Lapis lazuli (10 gp). White pearl (100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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