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Advanced [show]


John Reed, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears rags and sports a simple walking cane. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes dart from person to person to random spaces in the air.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Hunter, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting, Philantrophist. Bonds: Poor, Attractive, Enemies. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

John Reed, Male Human Fighter 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)13 (+1) 15 (+2)4 (-3)
Skills Animal Handling +5, Athletics +7
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +7

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Willoughby, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His auburn hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Shane was born the youngest of three triplets. In his 15th year, his parents were killed by a illithids raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he wants revenge against illithids

Ideals: Impeccable. Flaws: Insomniac. Bonds: Immigrant, Family, Enemies. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Shane Willoughby, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Aquamarine (300 gp). Alexandrite (300 gp).


Social Check DCs


Richard Ridley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His blonde hair has been sun bleached extensively. This violet eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Richard will drive conversation. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Doctor, but he got bored and became a Performer. He struck the Performer job and began his own company from there.

Motivation: Many illithids want him driven away; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Enemies, Job. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Richard Ridley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Trym Marleigh, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a worn and beaten armor. With bright auburn hair and a scraggly beard. He has a dull look in his gray eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Religious, Rich. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Trym Marleigh, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)15 (+2) 13 (+1)6 (-2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Ernest Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with red highlights, and long grey pants that bunch up around his shoes. He carries a battered trident and tarnished shield as well. With bright black hair and a scraggly beard. He has several tiny opal earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Professionalism, Impeccable. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Ernest Ashley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)17 (+3) 14 (+2)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (13 gp). Jasper (40 gp).


Social Check DCs

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