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NPC Generator

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Advanced [show]


Hugh Walcott, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black tunic with grey highlights, and long tan pants that bunch up around his shoes. His hair is long and blonde with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He is baby faced.

Personality: A skeptical and narcissistic man, Hugh's first love is himself. His second love is also himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Hugh began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Impeccable, Entrepeneur. Bonds: Military, Enemies, Job. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Hugh Walcott, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills History +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


William Hornsby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy chestnut hair. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Addict. Bonds: Rich, Immigrant, Family, Military, Adventurer. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

William Hornsby, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1500 sp. 4 Holy water. 6 Acid flasks.


Social Check DCs


Robert Langdon, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an entirely black suit with violet socks and a vest with buckled shoes. His skin is also unnaturally pale. His long golden hair is drawn into a two foot long braid. His eyes are gray and catlike.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Since then, he has sought to make the best of life.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Robert Langdon, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)7 (-2) 11 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Norman Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He has a blonde handlebar mustache and slicked back blonde hair. His fierce blue eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Energy wise he seems alert and responsive.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He's in love; and an old rival family wants him found

Ideals: Optimist, Professionalism. Bonds: Poor, Family, Job, Has a crush. Occupation: Stylist

Voice: American accent

Attributes [hide]

Norman Blyth, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)6 (-2) 12 (+1)9 (-1)
Skills Insight +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 50 pp. Violet garnet (800 gp). Hematite (12 gp). 1 Minor magic item.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Gardener uniform. He carries with him a set of longbows on his belt, each one with a sapphire on the hilt. He has wavy chestnut hair. He has violet eyes and a yellow hat with a tan feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Gardener. He inherited the family business which he has now maintained for 8 years.

Motivation: To be a Masseuse again.

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Job, Attractive. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Wymar Tickle, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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