Aldous Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of the four houses of cards on his torso. He carries with him a set of shortspears on his belt, each one with a amber on the hilt. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To clean up the streets; and he wants to get laid
Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Guardian. Occupation: Spy
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp.
Manfred Allerton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a custom-built plate barding that's adorned with green lining and desert motifs. His red hair is styled in orderly dreadlocks. He has a dull look in his green eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Fletcher, his mother struggled to pay the bills. His childhood dream was to be a Fletcher, but he was a colossal failure. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Disciplined, Opinionated. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Silver chalice with lapis lazuli gems (30 gp). Gold and topaz bottle stopper cork (600 gp).
Gilbert Moreno, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair is lengthy. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He is afraid of women and trembles around them
History: He was born to loving parents in a slum to the north. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Slave. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Lance Bentham, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple tan robe with brown stripes complete with hood. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Flaws: Shy, Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp.
Alexandre Norton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His blonde hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. Alexandre is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Opinionated, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 15000 cp.
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