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NPC Generator

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Advanced [show]


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur, Gifted, Professionalism. Flaws: Ugly. Bonds: Rich. Occupation: Shepherd

Voice: Soft and melodious

Attributes [hide]

Miles Blythe, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 8 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Amber (110 gp).


Social Check DCs


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. He wears a wide-brimmed hat to hide his balding. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with finding treasure.

History: Gifted from a young age, Cory studied abroad. He has had some formal music training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted, Artistic. Bonds: Attractive, Adventurer. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Cory Ramsay, Male Human Fighter 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)9 (-1) 11 (+0)7 (-2)
Skills Deception +1, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 2000 sp. Tiger eye turquoise (9 gp). Sardonyx (40 gp). Sardonyx (40 gp).


Social Check DCs


Norman Wesley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His right hand appears badly burned and disfigured. His head has been shaved. His eyes are gray and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: Born in the north to a Gardener, Norman learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Recently the stress of being a Gardener has made it difficult for him to sleep.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Gardener

Voice: Farmer accent

Attributes [hide]

Norman Wesley, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries monstrous two handed axes. His auburn hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Criminal record. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Trym Eastoft, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold England, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black armored body suit, with a simple violet line shooting up and back down. His chestnut hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He can't help but pocket interesting objects he comes across

History: Gifted from a young age, Arnold studied abroad. Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Ugly, Cynical. Bonds: Criminal record. Occupation: Sellsword

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold England, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 12 (+1)7 (-2) 9 (-1)15 (+2)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs

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