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NPC Generator

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Advanced [show]


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright red and green, and wears rings and necklaces with large, colorful gems. His hair is brown and very short. He has gleaming, smiling amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He got into the Cartwright business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Cartwright job and began his own company from there.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Immigrant, Has a crush, Job. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Lance Gracey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has white hair. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Knight for hire.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Fighting. Bonds: Attractive, Job, Religious. Occupation: Knight

Voice: Speaks in third person

Attributes [hide]

William Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 17 (+3)10 (+0)
Skills Athletics +2, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Heavy steel shield. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Roger Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His chestnut hair is cut short. His eyes are blue and he is always smoking a pipe.

Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.

History: He was born on a small isolated farm. He worked as a nervous Carpenter and found it very stressful. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor.

Bonds: Attractive, Nature, Job. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Roger Cholmondeley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)7 (-2) 11 (+0)13 (+1)
Skills History +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Rutland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His golden hair is cut short with large spiked bangs in the front. This amber eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the south, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Heward took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Heward Rutland, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Small steel mirror. 1 Silk rope. 1 Silk rope.


Social Check DCs


Lewis Marley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears bulky brown painted plate armor, he is not a threatening figure. He has wavy red hair. He has a tattooed face.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of illithids once and for all.

History: When he was but 6 years old his parents immigrated from the east. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Enemies, Immigrant, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Marley, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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