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Advanced [show]


Adelard Coombs, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He carries a battered ceremonial dagger and tarnished scimitar as well. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many goblins want him driven away.

Ideals: Fighting. Bonds: Job, Enemies, Rich, Attractive. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Adelard Coombs, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bounty Hunter uniform, and carries greataxes. He has done his best to style his black hair to look like a famous performer. His brown unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Bounty Hunter like his father before him.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Gunter Thackeray, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 42 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 18 (+4)10 (+0) 13 (+1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Bentley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Adventurer. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Gerard Bentley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)7 (-2) 18 (+4)13 (+1) 10 (+0)18 (+4)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee -2 / 1d8-4, Ranged +0 / 1d8-2, Grapple -2

Possessions: 200 gp. 1 Silk rope.


Social Check DCs


Adelard Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His red hair is greasy and uncared for. His violet eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Courier. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Adelard was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now owns his own business.

Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Courier

Voice: Stutters

Attributes [hide]

Adelard Remington, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Norman Wilberforce, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Norman was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Flaws: Selfish, Impulsive. Bonds: Job, Adventurer, Family. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Norman Wilberforce, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)13 (+1) 15 (+2)15 (+2)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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