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NPC Generator

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Advanced [show]


Bertram Deighton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a moderate pudge and is not very fit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 11 years.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Lazy. Bonds: Attractive, Rich, Job. Occupation: Baker

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Deighton, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 11 (+0)9 (-1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Heward Hadley, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. His hair is cut close to his head. His eyes are likewise hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Joker, Gifted, Fighting. Bonds: Military, Job. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Hadley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)7 (-2) 14 (+2)12 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Percival Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a large yellow jacket. His brown hair is thinning but still full. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to end his boredom

Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane, Greedy. Bonds: Job. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Percival Halsey, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)14 (+2) 11 (+0)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 30 pp. Jade (160 gp). Malachite (10 gp). Banded agate (10 gp).


Social Check DCs


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair is long and chestnut with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His blue eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.

History: Don was born with his mother's beautiful face. One day when Don was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Don was heart-stricken from the event, and his father started working long hours to provde for them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with his childhood friend; and to unite with his brother

Flaws: Secretive, PTSD. Bonds: Attractive, Family, Adventurer. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Don Kendal, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)11 (+0) 13 (+1)6 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2600 sp.


Social Check DCs


Tim Hayley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. This hazel eyed southerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Gifted. Bonds: Adventurer, Criminal record. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Tim Hayley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 13 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. Blue quartz (9 gp). Fiery yellow corundum (600 gp). Blue quartz (9 gp). Hematite (9 gp).


Social Check DCs

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