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NPC Generator

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Advanced [show]


Geoffrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears many layers of old clothing at all times, marred by chocolates. His auburn hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Geoffrey was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Gifted, Persistence. Flaws: Ugly, Shy. Bonds: Poor, Slave. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Geoffrey Winthrop, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 11 (+0)6 (-2)
Skills Intimidation +0, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Shane Shirley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his shield. His whole body is exceptionally muscular. He has wavy golden hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Shane hails from a village terrorized by dire rats. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Enemies. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Shane Shirley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)18 (+4) 16 (+3)15 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Goblin, Terran, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Don Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He wears a colorful flower in his golden hair. His eyes are a pleasant brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with his god.

History: Don was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Butcher and was forced into it by his family; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Religious, Family. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Don Willoughby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Sard (40 gp). Sardonyx (40 gp). Azurite (11 gp).


Social Check DCs


Theobald Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is cut short. His eyes are gray and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting. Flaws: Secretive, Impulsive, Disease. Bonds: Poor. Occupation: Gardener

Voice: American accent

Attributes [hide]

Theobald Pickering, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)9 (-1) 16 (+3)16 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears a feathered hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered west to less war torn lands. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Criminal record, Immigrant. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Guy Shelly, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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