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NPC Generator

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Advanced [show]


Peter Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a white scarf. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends.

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Peter Berkeley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Alexandre Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His brown hair is braided into rings. His eyes are a pleasant amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to loving parents in a slum to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Shy, Insane. Bonds: Criminal record, Poor. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Alexandre Brandon, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 16 (+3)7 (-2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Frederick Fawcett, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His blonde hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Frederick grew up listening to his mother's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Shy, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Frederick Fawcett, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)15 (+2) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Clare, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses like a well dressed Barrister does. He has wavy red hair. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has achieved small success as a Barrister.

Motivation: He has money and likes to spend it; and he has decided he is irredeemable

Flaws: Insane. Bonds: Job, Criminal record, Rich. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Thomas Clare, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills History +3, Performance +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. Hematite (4 gp). Brown-green garnet (90 gp). Chrysoberyl (90 gp). Star rose quartz (80 gp).


Social Check DCs


Bernard Browning, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His silver hair is styled in orderly dreadlocks. He has a dull look in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bernard took refuge in the ruined castle and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Bernard Browning, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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