Trym Emsworth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is typically in his Sculptor uniform. His golden hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Sculptor and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern.
Ideals: Joker, Fighting. Flaws: Disease. Bonds: Job, Attractive. Occupation: Sculptor
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. 2 Thunderstones. 2 Tanglefoot bags. 3 Acid flasks.
Robert Snowdon, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He is bristling with hidden weapons, mostly scythes and whips. He has moderate length brown hair. His face is scarred and worn.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A strong sense of loyalty to Human people; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Racist. Bonds: Criminal record, Has a crush, Rich. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Alexandre Chester, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, green, dusty cloak. His red hair is styled in orderly dreadlocks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush, Adventurer, Criminal record. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: Tiger eye turquoise (13 gp). 1 Minor magic item.
Raymond Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean black cloak covering his clean studded leather. He has no hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Addict, Mundane. Bonds: Immigrant. Occupation: Stylist
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Trym Snape, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a white and yellow robe with the hood down. He is bald on top and has large black tufts of hair around his ears. His violet eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered east to less war torn lands. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Adventurer, Military. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Eye agate (9 gp). Deep green spinel (160 gp). Jasper (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
