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NPC Generator

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Advanced [show]


Trey Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has done his best to style his red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Beggar soon after.

Motivation: Wants to open a new tavern; and his religion dominates his actions

Ideals: Gifted, Entrepeneur. Bonds: Immigrant, Job, Religious. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Trey Barney, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 14 (+2)9 (-1)
Skills History +2, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Disease. Bonds: Military, Job. Occupation: Body Guard

Voice: Soft and mumbly

Attributes [hide]

Gilbert Churchill, Male Human Fighter 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 11 (+0)8 (-1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Red garnet (60 gp). Rhodochrosite (14 gp). Eye agate (14 gp). Moonstone (60 gp).


Social Check DCs


Gerald Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Athletic, Philantrophist. Bonds: Rich, Military, Adventurer. Occupation: Soapmaker

Voice: Cold and demanding tone

Attributes [hide]

Gerald Spaulding, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 6 (-2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp. 5 Acid flasks.


Social Check DCs


Percival Morton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small island village. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Percival Morton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp. Golden pearl (110 gp). Jade (110 gp). Red garnet (110 gp).


Social Check DCs


Trey Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy black hair. His fierce green eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Greedy. Bonds: Poor, Enemies, Military, Adventurer. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Trey Acton, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Eye agate (5 gp). Deep green spinel (70 gp).


Social Check DCs

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