Hugh Perry, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His chestnut hair is cut short. His brown eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His father raised him in a mountain cabin. Hugh was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Painter. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to settle down with his crush
Ideals: Disciplined. Flaws: Insomniac. Bonds: Poor, Attractive, Nature, Immigrant. Occupation: Painter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Pink pearl (40 gp). Brown-green garnet (40 gp). 1 Minor magic item.
Ernest Hadley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky green painted plate armor and is in decent physical shape. His hair is short and blonde. His fair skin shows little sign of his aristocratic breeding.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.
Motivation: His religion dominates his actions.
Ideals: Disciplined, Joker. Bonds: Attractive, Religious, Mentor. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Patrick Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is singed and shortened. He has violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Beggar
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 4 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Gunter Westcott, Male Human [Permalink]
Personal [hide]
Description: He dresses in tan turtlenecks beneath a green coat with blue slacks. His skin is fair and his fingers are delicate and long. His hair is white and curly. His hazel eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels threatened by others
Ideals: Joker. Flaws: Impulsive, Fearful. Bonds: Criminal record, Job. Occupation: Herbalist
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 800 sp.
Heward Huckabee, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His long golden hair reaches down to his waist. He is baby faced.
Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Heward was born with his father's beautiful face. After coming to the age of reason, Heward took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want him driven away.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Nature, Attractive. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 500 gp. Freshwater pearl (16 gp). Red garnet (40 gp). Jade (40 gp). Hematite (16 gp).
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