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NPC Generator

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Advanced [show]


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of shortspears on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. His face is scarred and worn.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Jeweler business at a young age. A gifted student he started as a Locksmith, but he got bored and became a Jeweler. He has drifted from career to career and currently works as a Jeweler.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Job. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Norman Kelsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Everard Benson, Male Human [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a blue coat with brown slacks, and carries hammers. His chestnut hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break.

Ideals: Fighting, Gifted, Philantrophist. Flaws: Disease, PTSD. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Benson, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)12 (+1) 10 (+0)8 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: An older man who wears light armors faded through time and improper care, he is not a threatening figure. He has red hair. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a criminal king-pin and mafia family Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Ralf Cumberbatch, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Geoffrey Asheton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a robe, a symbol of death around his neck, and a sai on his belt. His brown hair is greasy and uncared for. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Geoffrey studied abroad. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Geoffrey Asheton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Charles Leighton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He prefers to wear white clothing when he does not wear armor. He has a long auburn beard with little hanging trinkets. His violet eyes are slightly larger than normal.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He now owns his own business.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Charles Leighton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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