Gunter Brent, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. His auburn hair is kept up in a ponytail inside a broad hat. This blue eyed northerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. When he's not drinking or sleeping the drinks off, he's doing painting.
History: From birth he was tutored by a cruel and relentless mentor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To prove his worth to the world; and revenge
Ideals: Artistic. Flaws: Impulsive, PTSD. Bonds: Attractive, Mentor. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Superior lock. 1 Silver holy symbol. 1 Disguise kit.
Odo Reid, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his nunchaku. He has a long silver beard with little hanging trinkets. He has a tattooed face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When he's not drinking or sleeping the drinks off, he's doing singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He became a Map Maker soon after.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Map Maker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Azurite (11 gp). Amethyst (70 gp). Eye agate (11 gp).
Theobald Peyton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born in the west, but his parents moved at a very young age to the east. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of gnolls; and many gnolls want him driven away
Ideals: Optimist. Bonds: Attractive, Enemies, Immigrant. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp.
Clerebold Harper, Male Human [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized opal on his left hand. His auburn hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy.
Ideals: Gifted, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 9 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 5 (-3) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 5000 cp. 1 Minor magic item.
Gilbert Browning, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He has a large yellow mantle and cape that has been intricately interwoven into his brown robe. He keeps his long blonde hair kept up in a rat tail. His violet unseeing eyes seem to look past you.
Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.
History: The child of a Engraver, who enjoyed hunting, Gilbert was taken on many hunting expeditions. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Athletic, Joker. Flaws: Disease, Fearful. Bonds: Nature. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 30000 cp.
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