Manfred Bradley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His hair is chestnut and curly. His eyes are brown.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.
History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he wants to meet his childhood hero
Ideals: Gifted. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Spy
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Heward Wade, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is bristling with hidden weapons, mostly longswords and longbows. He wears a broad hat to cover his moderate length silver hair. He tend to wears goggles to shield his eyes.
Personality: He dislikes all the random violence that takes place in the north. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist, Justice. Flaws: Disease, Insomniac. Bonds: Criminal record. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Norman Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His blonde hair is slicked back into a classic pompadour. His brown eyes peer out from beneath his broad brown hat.
Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Antagonistic, Impulsive. Bonds: Religious, Rich, Job. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Deep blue spinel (800 gp). Deep blue spinel (800 gp). Alexandrite (800 gp).
Chad Oakes, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Athletic, Disciplined, Artistic. Flaws: Insane, Shy. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Drogo Skelton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is renowned for his bright black suits and hats. His golden hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a xeno-phobe, disliking non-Humans.
History: The child of a Courier, who enjoyed hunting, Drogo was taken on many hunting expeditions. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He feels threatened by others; and money/treasure
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 15000 cp. Alexandrite (600 gp). Moonstone (40 gp). Red-brown spinel (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
