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NPC Generator

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Advanced [show]


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" southern man, he is wearing the road beaten gear of a warrior. He keeps his red hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Crown-heir, but he got bored and became a Bowyer. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To clean up the streets; and wants his loneliness to end

Ideals: Fighting. Bonds: Adventurer, Has a crush, Immigrant, Job, Guardian. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Guy Milton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: From birth he was tutored by a cruel and relentless mentor. He moved out south to avoid the crime he committed. He became a Ploughman soon after.

Motivation: A rival would like him out of the picture; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Criminal record, Mentor, Job. Occupation: Ploughman

Voice: Nasally tone

Attributes [hide]

Gunter Wesley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)12 (+1) 9 (-1)14 (+2)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


William Sydney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He wears his white hair down. He has blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Joker, Justice. Bonds: Adventurer, Job, Rich. Occupation: Blacksmith

Voice: Middle-eastern accent

Attributes [hide]

William Sydney, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Antitoxin.


Social Check DCs


Nicholas Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He wears a wide-brimmed hat to cover his moderate length auburn hair. His eyes are hazel.

Personality: He speaks before he thinks and is too direct. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Hunter, Nicholas learned a great deal about his father's area of expertise. He moved out north to avoid the crime he committed. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Impulsive, Antagonistic. Bonds: Job, Criminal record. Occupation: Hunter

Voice: Low and grunting

Attributes [hide]

Nicholas Tewksbury, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Compton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear black tank tops with yellow pants. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. He has a dull look in his violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Justice. Bonds: Immigrant, Adventurer, Religious, Job. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Drogo Compton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 4 (-3)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 70 pp. Red garnet (50 gp).


Social Check DCs

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