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Advanced [show]


Arnold Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is blonde and curly. His face is scarred and worn.

Personality: Arnold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: When he was but 5 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Extrovert. Flaws: Ugly, Selfish. Bonds: Rich, Immigrant. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Arnold Jacobs, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 9 (-1)13 (+1) 9 (-1)15 (+2)
Skills Acrobatics -1, Intimidation +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Trey Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His head has been shaved. His thin eyebrows rest above his beady brown eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has a crush on the local ploughman

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Trey Dalton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)7 (-2) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Shane Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his pastel robe and has his shield always slung over his shoulder. His silver hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often.

Ideals: Athletic, Pacifist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Shane Coombs, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Wymar Willoughby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky brown painted plate armor and is in decent physical shape. His chestnut hair is slicked back into a classic pompadour. His green eyes peer out from beneath his broad brown hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a xeno-phobe, disliking non-Humans.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Optimist. Flaws: Racist, Impulsive. Bonds: Mentor, Job. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Willoughby, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)19 (+4) 10 (+0)10 (+0)
Skills Performance +2, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Dwarven, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Solid gold idol (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.


Social Check DCs


Lewis Copeland, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears bulky white painted plate armor. His skin is also unnaturally pale. His tied-back hair is white. His green eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He receives visions of the future at random moments

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lewis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Lewis Copeland, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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